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DKP Policy
Last updated November 13, 2003

DKP System General Conviction has adopted a DKP system that is directed toward the fair and equitable distribution of all drops the guild obtains while raiding together. All guild raids will utilize the DKP system for accrediting time and points and accounting for the distribution of gathered loot.

DKP may be granted or applied to other situations based on the judgment of the DKP and/or other officers of Conviction. In all circumstances where the DKP System shall be deemed to be in use, it shall be announced to all guild members. Conviction will utilize the EQDKP program that was independently developed and subsequently offered at www.eqdkp.com. All DKP records will be public and available for each guild member to review and/or question.

If any member or applicant has a question about any entry in the DKP records, they are encouraged to contact the DKP officer and resolve any issues that might have arisen from this. If said conflict cannot be resolved, members are welcome to address any issues with the remainder of the guild’s officers in order to obtain satisfaction of the issues. Guild officers, or the majority thereof, will have the final authority on any DKP resolution.

Mechanics

Members shall be credited X number of DKP per raid target based on a pre-determined number that will be set forth in the DKP system database. These numbers are dependent upon the target chosen. Each target will have been assigned a DKP value based on difficulty of the kill, difficulty to reach the mob, and total time spent on the encounter.

Applicants that have been initially accepted are expected to attend as many guild raids as is possible. In this fashion, both guild and applicant will be able to “get to know one another” and determine if Conviction is the best place for the applicant. Phase One applicants receive 1/2 (half) DKP. Phase 2 applicants receive 3/4 (three-quarters) DKP. Guests, which are those persons who would like to raid with us first before submitting an application officially, will earn ½ (half) DKP for the raids they attend. Members and applicants may invite guests to guild raids at any time, just make certain to check the feasibility of the invitation with an officer first.

On raids where items are available from a mob killed, they will be offered to members first. If no members want the item, it will be offered to member alternate characters in attendance at the raid and to applicants. If the item still remains unclaimed, it will be offered to guests and applicant alternate characters in attendance at the raid. If no one desires the object after that, it will be offered to member alternate characters not in attendance at the raid, then applicant alternates not available at the raid. If no one desires a dropped object that is tradable, it will be collected and added to the guild vault. If no one desires a dropped object that is not tradable, it will be destroyed and accredited to rot. Occasionally, officers may utilize discretion in offering this type of item for lowered DKP cost.

The DKP officer will announce the loot drops for each target in raid chat or guild chat, so that everyone in attendance may see what is available. The DKP cost for each item will also be announced. The DKP officer will work the items individually in determining distribution. The item will be linked, DKP cost announced, and the hierarchy listed above put in use in looking for those interested in the loot. The DKP officer will ask anyone interested in the piece to announce their interest in raid chat openly. The item will then be awarded based on which interested person has the highest number of DKP saved currently.

For instance: A Super-Shiny Sparkling Wand of Shimmering Delights drops off the Jigglypuff Queen in the Plane of Pokemon. Fred and Wilma each want the item, which costs 10 DKP. Fred has banked 12 DKP. Wilma has banked 22 DKP. Wilma will automatically win the wand and the ten DKP will be subtracted from her total. If two interested parties each have the exact same DKP totals available to them, they will /random to determine the distribution of the item. All interested parties are required to be of the appropriate class, race, deity, and level in order to utilize the item being bid for – UNLESS, they are the only bidder and are saving the item from rotting.

The guild officers will strive to balance out the number of DKP awarded against the number of DKP that will theoretically be expent in the hopes of keeping the system balanced. They reserve the right to “tweak” mob or item numbers in order to attain and retain this balance. All changes to the DKP Policy will be publicly announced on the guild boards before taking effect. All members are free to offer their suggestions for improvement of the DKP System on the boards or to the DKP or any other officer.

Point Total Specifics DKP points are granted based upon a four tier system. Mobs will fall into one of each of the four tiers. The segregation of mobs into their respective tiers is based upon difficult of the target, quality of items dropped, and amount of time required to take down a mob. Tier One - .5 DKP - Easy targets, i.e.: BoT Tower Bosses, Tormax, Dozekar. Tier Two - 1.0 DKP - Lower PoP Tier Bosses, i.e.: Grummus, Aerin'Dar, Carprin Deatharn Cycle. Tier Three- 2.0 DKP - Upper Tier Bosses and Elemental Minis, i.e.: Saryrn, Mithaniel Marr, Rallos Zek the Warlord, Sol Ro. Tier Four - 3.0 DKP - Elemental Bosses and Time Gods, i.e.: Coirnav, Xegony, Fennin Ro. DKP will also be awarded based on the time spent raiding. Members will earn .5 DKP for each hour spent raiding independently of the chosen target. This will help account for the large amounts of time necessary to reach certain targets. It will also provide a recompense for time spent even when the actual target kill fails.

Items will be awarded a specific DKP value based upon the stats and effects to be found on the item. Each stat/effect will have a specific, pre-listed and static value. All values will be totaled to find the final DKP cost of the item in question. This formula has been hard-coded into a system which allows the DKP officer to enter the name of an item and retrieve the actual DKP value back for that item. Certain stats weigh more heavily than others, for instance, stamina is worth more and therefore costs more to purchase than agility. Additional weights have been given to hit points and mana granted by items. A list of costs to be added to this base for each effect and for flowing thought is in the process of generation. These set amounts will be posted for all to review and will be added to the coded cost given for an item by the generator.

An example would be: ITEM FOUND Name: Cap of Drowned Souls HP: 100 MANA: 85 AC: 18 STR: 0 STA: 13 DEX: 13 AGI: 0 WIS: 15 INT: 0 CHA: 0 PR: 0 MR: 20 DR: 0 FR: 15 CR: 0 DMG+ELE/DLY: 0+0/0 SKILL MOD: No POINT COST HP Cost: 7.553552470765 MANA Cost: 5.8715205501856 AC Cost: 1 STR Cost (1x/15): 0 STA Cost (1.5x/15): 1.3 DEX Cost (1x/15): 0.86666666666667 AGI Cost (1x/15): 0 WIS Cost (1x/15): 1 INT Cost (1x/15): 0 CHA Cost (0.75x/15): 0 Total Resists: 35 -- Cost: 2 TOTAL COST: 19.591739687617 DKP cost will be rounded to the lowest whole number. A Cap of Drowned Souls would therefore cost 20 DKP plus an addition 6 DKP (3 each for each level of flowing thought) for a total of 26. At this time, the officers reserve the right to tweak this formula for fairness as we receive data and input back on raids from members. Ornate and elemental molds and patterns are special items and need to be treated separately. With that in mind, ornate breastplate/tunic/robe molds/patterns will have a cost of 20 DKP, ornate legs/arm molds/patterns will cost 15 DKP, all other ornate molds/patterns will cost 10 DKP. Elemental breastplate/tunic/robe patterns will cost 50 DKP, elemental legs/arm molds/patterns will cost 40 DKP, all other elemental patterns/molds will cost 30 DKP.

Recording of Data Attendance at raids will be monitored and recorded by the DKP officer using a combination of manual records with screen shots snapped every 30 minutes from the commencement of the raid. Players will be accorded DKP for the percentage of the raid they attended base on 25% increments. If a player was there for the entire raid, they get 100% of the DKP awarded for that raid. If a player was late and met the raid half-way through, the player will be awarded 50% of the DKP granted for that raid. Etc. It is your responsibility to inform the DKP Officer, or the person tracking attendance, when you arrive late to any encounter. That way, you’ll be certain to get the proper credit for time you spent raiding.

It is also your responsibility to inform the DKP Officer, or the person tracking attendance, if you are playing as an alt or with a secondary, “two-boxed” character, to ensure that proper raid credit is given to the appropriate person.

Raid data will be available for review and revision for a 10 (ten) day period following the date of the encounter. Members and applicants are responsible for verifying that their raid time was appropriately accounted for during that period of time. Any inquiries or problems after that date will be deemed to be invalid and the records will stand.

Runes/Spells/Other Quest Drops Some items are accounted for outside the auspices of the DKP System. Those items would include spell drops, parchments, runes, and various quest items that we may encounter during any kill. Spells will be accorded to members that need them first. If more than one full member is in need of a spell, /random will decide who obtains it first. All members may random on any spell they do not possess and are of proper level to use. If no members need any spell, it will be placed in the guild spell vault for future incoming members. Please NOTE, however, that some spells are of a rare and unique nature. The officership retains the right to alter this policy to reflect class need, usability, and maximum effectiveness for the guild in allocating these rare spells. An example might be Remove Greater Curse, which will be given to druids first, shaman second, paladins third, and clerics fourth. The first two classes are in a far better position to utilize this spell in general, and it would benefit the guild to distribute the spell accordingly. Spectral parchments will be available to full guild members who have reached level 63 or higher first. Members will /random if they are still in need of 63/64 spells. If no member needs these parchments, the randoming will be open to guests and applicants. If no one attending the raid needs parchments, they will be collected and turned in for other guild members or for the guild spell vault. Rune drops will be available to full, level 65 guild members only. Members will /random if they are still in need of 65 spells. If no member needs these runes, they will be collected and turned in for other guild members or for the guild spell vault.

Various quest items often drop during our raids. In distributing these items, the officers will take into account usability of the final reward and state of advancement through the quest. For instance, if a warrior and a wizard are working on the gate necklace quests and have both progressed to the same level, the warrior would be given precedence if a quest item drops merely because he doesn’t have gate readily available to him. The wizard does. If two warriors were in the same situation, yet it was the final piece for only one, he would be granted the item. If the situations are too close to differentiate clearly, then /random will decide the distribution.

Guild Bank Transfers Tradable items that drop for which no one has any immediate use will be placed in the guild vault. Members will have full access to the items in the guild’s vault. Items maybe “purchased” from the guild vault for the same number of DKP as they would have been available for on the raid that they dropped. Members may contact the Guild Vault Officer in regard to this. Droppable items may also be return to the guild vault when an upgrade is obtained. Members will be credited back ½ (half) the DKP they paid for the item – whether the item was gotten during a raid or purchased originally from the vault. Members may, at any time they feel called, make donations to the guild vault or spell bank that will be useful to their guildmates. At this time, no DKP will be rewarded for this generous act, but a thanks will be posted to that particular member.

Disclaimer In formulating this policy, the creators have endeavored to make the DKP system and the distribution of raid-attained and guild-attained loot and spells as unbiased and even-handed as is possible. However, the right is reserved by the guild officers to alter and adjust this policy in the future as needed, if needed, to balance the system out more and/or to correct exploitive abilities that may have accidentally been overlooked.